Wednesday, December 25, 2019

Jose Marti Cuban Patriot by Richard Butler Gray Book Report/Review

Essays on Jose Marti: Cuban Patriot by Richard Butler Gray Book Report/Review Jose Marti: Cuban Patriot by Richard Butler Gray Basically this book Jose Marti: Cuban Patriot by Richard Butler Gray deals with such a phenomenon ascharismatic leadership. The first part of the book is dedicated to Jose Marti’s biography and methodically exposes his political, economic and social views. Being the true Word of the Revolution Marti made greater contribution into it as a philosopher than as a soldier. That is why evaluation of his views and ideas is so important Marti’s evolution as a National Hero is closely connected with exposition and interpretation of his views and ideas by people who eventually claimed to have been his followers also known as â€Å"Martianos†. The author does not make any attempt to treat in depth Jose Marti’s theorizings however offers a good basis for further studies of Cuban revolutionary movement. Part Two of the book is made up of three chapters tracing Marti’s growth as Cuban National Hero. The first one comprises his contemporaries’ statements, Marti’s representation in monuments, busts and coins and monuments and examination of researches that have already been issued on him. The second chapter deals with the promotion of Marti as a nationalist symbol by various religious, fraternal societies as well as by the special organizations. Such characteristic features of Jose Marti’s glorification as those expressed in literature and language deal with particular religious symbolism and praising Marti as not Cuban national hero only yet as a universal type are noted as well. This part discusses reaction of the Holy See to Jose Marti being designated as an â€Å"Apostle.† As far as analyzing Marti’s phenomenon from the point of view of traditional sociology lays beyond the scope of the study the author makes no attempt to do it. Richard B. Gray simply selected those aspects of respect usually paid to Marti that seem to have contributed to his glorification as the â€Å"saint†. Part Three of the book deals with influence Marti is still exerting as a symbol and us of his ideas to gain popular support for some political action. The eighth chapter Part Three examines the views and ideas of various groups leaders’ bout the influence Jose Marti is still exerting on such public institutions as education, press and labor. The chapter ends with a synopsis of conversations with several Cubans about their opinions on Jose Marti. In final chapters of the book Richard B. Gray tries to analyze the ways Fidel Castro has utilized Marti’s legacy and whether Marti’ ideas have really been realized. The method employed by Gray in that book comprises a thorough examination of Marti’s writings collected in the seventy-four volumes of the collected works. The author concentrates on Marti’s letters to the leading champions of Cubans independence, his poetry and articles on American, European and Latin American politics. Nevertheless it must not be omitted that due to the serious deterioration Cuban American relations have endured since Castro came to power the author lacked relevant materials which could have allowed him to trace any cause and effect relations between Jose Marti’s legacy and the present state of affairs in Cuba. Work Cited Gray, Butler R. Jose Marti: Cuban Patriot by Richard Butler Gray. Gainesville: University of Flogida Press. 1962. 28 March 2011. http://www.questia.com/PM.qst?a=od=6143251

Monday, December 16, 2019

A Proposal For A New Communication Structure - 2007 Words

A proposal for a new communication structure is a major factor in an organization. Five concepts play a significant role in a successful communication within an organization setting. The concepts of successful communication are active listening, organizational culture, conflict resolution, key principles of human communication, leadership strategies, formal and informal communication. There is some corporate groups formal and informal communication structure within the organization. Efficient communication is the key to success within an organization that relates to organizational communication. In an organization, communication in all area is crucial for employees, and leaders, who know and understand the significant and how to†¦show more content†¦One of the most significant roles of active listening is how well an individual listen to a significant impact on the job effectiveness and the quality of the interactions with others. Active listening helps to obtain inf ormation to understand the facts or just for enjoyment and a way to learn what have been communicating. Organization Culture is the second concept that plays a vital role in a new communication structure in an organization. No matter what an organizational culture might be, the goals are to work for a common goal and be successful in new communication structures. Our text states â€Å"Organizational culture refers to the cooperatively held underlying beliefs, logics, and legends concerning corporate life that organizational participants learn and use to guide their behaviors. These ideas, philosophies, and myths are embedded in and transmitted through both formal and informal channels of organizational communication† (Kreps, 2011). Corporate culture defines the individuality of the organization to both members and nonmembers, cues members of the culture about how they should represent the organization, and helps members make sense of their role in the organization and the h igher part of the group within society (Kreps, 2011). Having

Sunday, December 8, 2019

Hospitality & Tourism Industry-Free-Samples-Myassignmenthelp.com

Question: How does the differentiation approach to understanding hospitality differ from previous social, cultural and historical meanings of hospitality? Answer: In the industry of lodging, all-suite hotels along with the extensive-stay hotels are good examples of the products that are been differentiated by initiating considerably different attributes of products (Cetin and Walls 2016). One recent example of differentiating by actually being different has been the 21st century Museum Hotels that have been able to introduce important attributes of differentiation through integration of modern art museum in every hotel it possesses. This paper would dig into the differentiation brought in by the hospitality industry transforming themselves from their previous stance on cultural and traditional grounds. Previously the hospitality industry was highly influenced by social and cultural meanings. Hospitality industry has always given significant value to the society. Countries like Thailand and Turkey have come to the forefront globally with their history and tradition that plays a considerable role in displaying their images to the world (Ren et al. 2016). An analysis that has been made on the knowledge of hospitality factor in the above mentioned countries portrays that the conventional structure will endure through the years to come. However, tourists do face issues regarding their relations with tourists. It has happened a number of times that the small villages lose authenticity along with the other metropolitan cities within the area. Previously, tourists have always wanted to possess arts, cultural manifestations and souvenirs from such villages that displayed their culture and rituals but with the change in time, craftsmen have reacted to the demand that has been ever-growing. They have altered and made changes in the designs of their products for bringing them more in line with the new taste and preferences of the customers (Kasemsap 2017). The interest that is being shown by the tourists generally contributes to the sense of artistes self-worth, helping in conserving a cultural custom, erosion of culture might take place due to commoditization of the cultural goods. Keechak Dance, a significant part on the conventional religious ceremony, is originally being performed on special occasions in the Agama Hindu culture of Bali, Indonesia, has been shortened in recent years and has been taken out of the religion framework. The hotels in Bali have started displaying it in different way for the tourists and it is being performed on regular source to the paying tourist groups. Manufacturing of molas, a kind of blouse that is generally being worn by Columbias Kuna women, is stated to be an art that replicated the worlds conception along with the spirituality of the Kuna nation. However, recently, it is being transformed increasingly through factors of tourism, more into commercial trade that would cause loss of its spiritual quality and importance. This is altering the designs of the molas for corresponding the tourists interests, while at same time the women representing Kuna are losing out on the understanding and knowledge of the older designs along w ith the interpretations of the design of molas (Hosseini and Zainal 2016). Destinations in recent years have risked standardization in the course of satisfying the desire of the tourists for facilities that are familiar to them. While factors like food, drinks and accommodation must fulfil the desire of the tourists for the unfamiliar and new, they at the same time must not be too outlandish or new because few of the tourists do look for new kind of things (Zhang, Li and Law 2015). It is in the habit of the tourists to look for familiar facilities on unfamiliar territories like the chain of hotels and well-known fast food restaurants. As per Cetin and Walls 2016, differentiation within the industry of hospitality can be achieved in number of ways which includes features of the products, services of complementary nature, and innovations in service, creative advertising and better supplier relationship that generally leads to better sort of services. Certain kind of resources has been more effectual as an origin of sustainable differentiation than the others. Brands along with reputations are complicated to imitate, whereas particular features of service might be easy. In general sense, resources of intangible nature like the high-performing culture of an organization is often hard to emulate and are the strong base of competitive advantage. But, resources of tangible nature like furniture and equipment existing within a hotel is easy to emulate. The aspects used in differentiating the company from its competitors needs to be significant for the customers. Attributes of such unique nature needs to be made use of in building loyalty of the customers that can interpret into prices of higher nature accompanied with greater margin of profit (Ren et al. 2016). The more complex it is to emulate a specific attribute, the greater is its benefits and the longer a company can make use of is its competitive advantage. Within the industry of hospitality it is a hard affair in creating any sort of innovations and there exists many copycats. It is a true fact that, nonetheless, an innovator can achieve and often tackle a significant benefit by being the first in implementing a concept on the broader scale. Branding has become progressively more significant within the segment of hospitality. There are the bigger hotel brands that seems to grow outsized with the strategic tiers of market segment, along with the well-known, single-entity hotels that would by no means be more than brand of one. Branding needs to expand beyond the sticking of a logo on building signage along with the letterhead. A brand of any sort must bung into the customers psyche in simulating the highest level of interactivity. It can be concluded that there does not exist any heterogeneity within the market power. One hotel is like another where reasoning becomes easy. However, that is not the way the market works. Hotels have the ability in distinguishing from one another in certain ways, as do some of the products. Location is one simple feature of distinguishing, and specialization within a particular service is another. Such forms of differentiation often give rise to the likelihood of star hotels that possess the power of brands. They are the ones that demand high prices. They have the power of monopoly pricing and can incriminate mark-ups over the marginal costs. It is the reality and it is relatively harder in modelling it, though there exist a lot of techniques in doing so. They generally tend to fit well on the envelope back. They are more intricate than the market for commodities References: Cetin, G. and Walls, A., 2016. Understanding the customer experiences from the perspective of guests and hotel managers: Empirical findings from luxury hotels in Istanbul, Turkey.Journal of Hospitality Marketing Management,25(4), pp.395-424. Hosseini, R.S. and Zainal, A., 2016. The effects of indirect experience of hotel customers on brand association and loyalty in Iran. InProceedings of the 1st AAGBS International Conference on Business Management 2014 (AiCoBM 2014)(pp. 417-426). Springer, Singapore. Kasemsap, K., 2017. Mastering customer service, customer experience, and customer orientation in the hospitality and tourism industry. InHandbook of research on holistic optimization techniques in the hospitality, tourism, and travel industry(pp. 115-140). IGI Global. Ren, L., Qiu, H., Wang, P. and Lin, P.M., 2016. Exploring customer experience with budget hotels: Dimensionality and satisfaction.International Journal of Hospitality Management,52, pp.13-23. Zhang, Z., Li, H. and Law, R., 2015. Differences and similarities in perceptions of hotel experience: The role of national cultures.Journal of Travel Tourism Marketing,32(sup1), pp.S2-S14

Sunday, December 1, 2019

Rape Simulator Video Games and Democracy Essay Example

Rape Simulator Video Games and Democracy Paper Is the rape simulator video game good or bad for democracy? Throughout human history violent forms of entertainment have existed alongside refined ones. In Ancient Rome, for example, when modern mediums of entertainment such as Television, video games, etc did not exist, gladiator fights were a popular pass-time. This prompted Saint Augustine to note that not only did people liked violence as passive spectators, but it has also induced in them a ‘fascination for blood’. Today, such violence-ridden games like gladiator fights are forbidden by law and social norms. But the ‘fascination for blood’, apparently inherent to human nature, is exploited by movie makers and video-game manufacturers. The movie titled Gladiator, starring Russell Crowe, is one example of this phenomenon; the controversial rape simulator video game produced in Japan is another key example. While the former is legally permitted and is accepted by mainstream audiences and commentators, the latter has not gained approval on both legal and ethi cal grounds. The game has been banned in the United States due to its perverse and obscene nature. For instance, players earn points for acts of sexual violence, including following girls (mostlty wearing highschool outfit), raping virgins and their mothers, and then forcing them to have abortions. (Moses, 2010) The public debate that the game has spurred has expanded beyond its utility, value, etc, to broader considerations such as its effect on the health of democracy. The rest of this essay will support the view that videogames such a Rape Simulator are not only hazardous for the players and the societies they inhabit, but their negative effects pervade to undermine democratic processes and institutions of a country. According to Aristotle’s theory of Catharsis, people release their violent pulsation by seeing them portrayed by other agents/actors. This way the pent up frustration is released, which could otherwise lead to violent behavior. Applying this theory to the video-game in question, one could deduce that playing the game will reduce the actual number of incidents of rape in society, for the real is substituted by the simulated. (End Violence Against Women, 2010) But actual facts are not consistent with the theory, as proved by scholar S.Feshback. He took 625 junior high school boys and asked half of them to watch a violent television program for 6 weeks. The other half was as to watch non-violent programming. At the end of 6 weeks, when teachers evaluated the students, no difference in aggressive behavior was observed. However, there was a decline in aggression among students who were previously assessed by personality tests to be more inclined toward aggressive behavior. Co nsidering that such students formed only a small minority, the Catharsis theory does not hold true for this case. Countering the validity of the Catharsis theory is the Aggressive Simulation theory, which states that people are inspired by what they see. Meaning that if they see violence they will reproduce it. In other words, what these video games do is to break down social barriers for those who are predisposed to such behavior. Since the maintenance of law and order is essential for the smooth functioning of democratic societies, it follows that perpetration of violent behavior (as a mirror effect of watching and simulating violent acts) will undermine democracy. (Alexander, 2009) We will write a custom essay sample on Rape Simulator Video Games and Democracy specifically for you for only $16.38 $13.9/page Order now We will write a custom essay sample on Rape Simulator Video Games and Democracy specifically for you FOR ONLY $16.38 $13.9/page Hire Writer We will write a custom essay sample on Rape Simulator Video Games and Democracy specifically for you FOR ONLY $16.38 $13.9/page Hire Writer We live in a world were we are constantly bombarded with information, most of which encourage us to buy this or that product. The power of marketing has already been demonstrated through the century long history of our Public Relations industry. Indeed, the PR industry and the media together wield huge power over the thoughts of citizens. In such a scenario, a person with a fragile mind, meaning someone who cannot make the distinction between what is right or wrong, receives massive exposure to violence through advertisements and other marketing campaigns, it can lead to disastrous consequences. These include acts of brutality, anger, savageness, torture, sadism, etc (all of these qualities are encouraged by Rape Simulator). Hence it is imperative that such games are censored or banned from public consumption. (Haydon, 2009) The fact that Rape Simulator encourages sexual acts with schoolgirls is a cause for concern, as it implies pedophilia. Although the game is meant for adults only, the objects of sexual desire depicted within it qualify as adolescents. The same criticism can be applied toward the sale of schoolgirl outfits in sex shops. Both of them are encouraging pedophilia and rape and inducing perversity and abuse, which are inconsistent with democratic concepts. We can no longer argue that it is it is not so bad for society, for it is just a game and it doesn’t harm anybody. In fact, based on the dangers to democracy we discussed so far, one can further argue that any video game that includes murder, war, robbery, gun shot should be therefore forbidden. (The Free Library, 2010) At least in these latter examples, one could come up with justifications. For example, one can justify robbery (to feed oneself or pay the rent to give a home to his/her children), one can justify shooting wi th a gun (to kill a murderer, saving lives), and one can justify war (which our government does it everyday). The rape simulator video game, on the other hand, is undermining the very integrity and foundations of democratic civil society. We should also keep in mind that censorship and freedom of speech are counteracting principles. But virulent forms of free expression such as the Rape Simulator game should be banned in the larger interests of democratic societies. This conflict is identified by sexual assault victims’ rights advocates as well. But they say that civil rights should not be abused in order to promote a culture of tolerance for rape and violence against women. (Haydon, 2009) On the other hand, banning or censoring any thing puts it on the spotlight, giving it free publicity that marketers are happy to see happen. In my own case, my first reaction when I heard about this game was to go â€Å"check it out†; and am sure such is the reaction of many players. Even if the game is made illegal, there are many ways for getting hold of it and playing it. Censuring it is not going to stop people to play it as it only adds publicity and attention to the game . However making it legal would also not serve the democratic purpose, as it would mean that society has lost its ethical compass and the sense of right and wrong. Hence, in conclusion, a tactful and nuanced dealing of the problem is required. Otherwise, democratic societies will steadily march toward decadence and anarchy. Bibliography Race Simulator game goes Viral amid calls for Censorship, retrieved from on 5th November, 2010 Leigh Alexander, And You Thought Grand Theft Auto Was Bad : Should the United States ban a Japanese â€Å"rape simulator† game?, Monday, March 9, 2009, Rape Simulator games and the Normalization of Sexual Violence, The Free Library retrieved on 5th November, 2010 from Harry Haydon, Rape Simulator sold in Amazon, 13th Feb, 2009, retrieved from Video game featuring rape pulled from Amazon, retrieved on 5th November, 2010 from Japan: Rape simulator games and the normalization of sexual violence, Say No- End Violence Against Women, retrieved on 5th Novemeber 2010 from Asher Moses, Rape Simulator game goes Viral amid calls for Censorship, March 31, 2010, retrieved on 5th November, from http://www.youtube.com/verify_age?next_url=http%3A//www.youtube.com/watch%3Fv%3Da54Pu9dTJfQ